Publications
The following are selected publications. For a complete list of my papers, please visit my Google Scholar profile.
* denotes equal contribution.
NAACL 2025 Findings
Preprint Security Watermarking
The proliferation of large language models (LLMs) in generating content raises concerns about text copyright. Watermarking methods, particularly logit-based approaches, embed imperceptible identifiers into text to address these challenges. However, the widespread use of watermarking across diverse LLMs has led to an inevitable issue known as watermark collision during common tasks like question answering and paraphrasing. This study focuses on dual watermark collisions, where two watermarks are present simultaneously in the same text. The research demonstrates that watermark collision poses a threat to detection performance for detectors of both upstream and downstream watermark algorithms.
ACM MM 2024 LGM3A Workshop
Multi-Modality RAG
Geometry mathematics problems pose significant challenges for large language models because they involve visual elements and spatial reasoning. Current methods primarily rely on symbolic character awareness to address these problems. Considering geometry problem solving is a relatively nascent field with limited suitable datasets and currently almost no work on solid geometry problem solving, we collect a geometry question-answer dataset by sourcing geometric data from Chinese high school education websites, referred to as GeoMath. It contains solid geometry questions and answers with accurate reasoning steps as compensation for existing plane geometry datasets. Additionally, we propose a Large Multi-modal Model framework named Geo-LLaVA, which incorporates retrieval augmentation with supervised fine-tuning in the training stage, called meta-training, and employs in-context learning during inference to improve performance. Our fine-tuned model with ICL attains the state-of-the-art performance of 65.25% and 42.36% on selected questions of the GeoQA dataset and GeoMath dataset respectively with proper inference steps. Notably, our model initially endows the ability to solve solid geometry problems and supports the generation of reasonable solid geometry picture descriptions and problem-solving steps. Our research sets the stage for further exploration of LLMs in multi-modal math problem-solving, particularly in geometry math problems.
ACM MM 2024
CCF A CORE A* 3D Vision Generation
Indoor scene modification has emerged as a prominent area within computer vision, particularly for its applications in Augmented Reality (AR) and Virtual Reality (VR). Traditional methods often rely on pre-existing object databases and predetermined object positions, limiting their flexibility and adaptability to new scenarios. In response to this challenge, we present a novel end-to-end multi-modal deep neural network capable of generating point cloud objects seamlessly integrated with their surroundings, driven by textual instructions. Our work proposes a novel approach in scene modification by enabling the creation of new environments with previously unseen object layouts, eliminating the need for pre-stored CAD models. Leveraging Point-E as our generative model, we introduce innovative techniques such as quantized position prediction and Top-K estimation to address the issue of false negatives resulting from ambiguous language descriptions. Furthermore, we conduct comprehensive evaluations to showcase the diversity of generated objects, the efficacy of textual instructions, and the quantitative metrics, affirming the realism and versatility of our model in generating indoor objects. To provide a holistic assessment, we incorporate visual grounding as an additional metric, ensuring the quality and coherence of the scenes produced by our model. Through these advancements, our approach not only advances the state-of-the-art in indoor scene modification but also lays the foundation for future innovations in immersive computing and digital environment creation.
Generative linguistic steganography attempts to hide secret messages into covertext. Previous studies have generally focused on the statistical differences between the covertext and stegotext, however, ill-formed stegotext can readily be identified by humans. In this paper, we propose a novel zero-shot approach based on in-context learning for linguistic steganography to achieve better perceptual and statistical imperceptibility. We also design several new metrics and reproducible language evaluations to measure the imperceptibility of the stegotext. Our experimental results indicate that our method produces 1.926× more innocent and intelligible stegotext than any other method.